![]() ![]() ![]() You know two 1st-level sorcerer spells of your choice, both of which must come from that school of magic and are listed on the sorcerer spell list. You regain all expended spell slots when you finish a long rest. To cast one of these spells, you must expend a slot of the spell's level or higher. The Arcane Trickster Sorcerous Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. You learn three cantrips: mage hand and two others of your choice from the sorcerer spell list. You regain all spent sorcery points when you finish a long rest.Ĭantrips. This number of sorcery points increases based on your level according to the Additional Sorcery Points column of the Arcane Trickster Sorcerous Spellcasting table. You have a number of sorcery points equal to your Charisma modifier. See chapter 10 of the PHB for the general rules of spellcasting, and chapter 11 for the sorcerer spell list. When you reach 3rd level, you gain the ability to cast spells. You discovered that you can tap into that wild magic to help you in your devious ways. One from 1st, 2nd, and 3rd level.While your life has led you down a roguish path, at some point in your past you discovered that wild magic flowed through you - perhaps accidentally. On a short rest you recover 3 spell slots. Level 17: Nature's Rejuvenation - You gather strength from the natural world all around you. You can climb trees and vines at your normal movement speed. (magic such as entangle or spike growth effect you normally) You treat difficult natural terrain as if normal terrain. You may attempt to hide when lightly obscured and you gain +1 to stealth checks. Whenever you are in environment with plant growth, such as a forest, swamp, jungle or grassland, you gain the following benefits: Level 13: One with the woods - Your years of experience have made you an expert at moving through plants and overgrowth. Level 9: Magical Ambush - opponents have disadvantage on spell saves if you are hiding. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own. ![]() When you cast Find Familiar, you can choose one of the normal forms for your familiar or one of the following special forms: pseudodragon, or sprite. It does not count against spells known but must be cast as normal. Level 3: Forest Helper -Add the Find Familiar Spell to your spell list. Spellcasting: Same as arcane trickster, but choose spells from Forest Trickster custom list below. Open to ideas, criticism and suggestions.įorest Trickster (rogue archetype) Usually Gnomes or Elves, Forest tricksters protect their forest homes using a combination of stealth, illusions, enchantments and other nature based magic to mislead or scare away anyone who roams to close to the forest they protect. Summon spells overpowered? You don't get them till pretty high levels. Do you think Magic Ambush will be overpowered when combined with AOE debuffs like entangle? My concern is with the greater variety of spells. Mainly I am looking for opinions about keeping it balanced. This is a rogue archetype based very closely on the arcane trickster with a custom spell list. I just wanted to get some feedback on a home-brew concept I had for a forest gnome character. ![]()
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